Reset animations
It would be really great if you could reset animations so any time you went back to that slide it would do them again.
The current cheat around this is adding hidden slides, which is too confusing for our clients to then edit and re-adjust slides.
A little tick-box that makes animations repeat whenever the slide is returned to would be really great!!

6 comments
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Dj commented
I have multiple slides and a lot of hyperlinks that prevent the user from advancing the show accidently. Because of this the hidden or 'Buffer' slide method is not practical (I would have to put a buffer slide in between almost every slide and change all of the hyperlinks). A 'reset animation' option would be so helpful, in fact I am really surprised that Powerpoint doesn't already have one.
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Daniel Roper-Jones commented
This needs to be a feature per animation. I am pretty sneaky with PowerPoint tweeks. But running an interactive activity station on a touchscreen kiosk mode with morphs and fly thoughts means that a blank slide to activity the reset animation feature kills the design of my file. I need to be able to manually set which animations should only play on first arrival on slide, and which ones should repeat every time the slide is visited. Trust me, I have tried EVERY workaround. With my specific design OCD, OI NEED this feature.
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Anon commented
As another work around, you could go to the slide preceding the target slide, then advance to the target slide. Not ideal, but easier than adding hidden slides. And it might help the presenter better explain the subject by having the previous slide as a "lead-in".
Cheers!
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James Steel commented
What is this mysterious morph transition I've been hearing about? Is it from the 2016 edition?
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Echo Swinford commented
Plus, the fake/hidden-slide-before trick is difficult to make work with the new Morph transition....
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James Steel commented
This is the suggestion I've been looking for! It would definitely save on file size for those big presentations, and make things much easier for designing intuitive and complex interfaces. (plus it'd make things a whole lot simpler for my game making). 3 votes from me!!!